Splinterlands Epic Card Profile - Thunderbird

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A Thunderbird's beak may be brittle and weak

But her lightning will roast you to death.

-from the Seedling Rhymes

Thunderbird

 

 

Splinter - Khymeria - The Life Splinter

Set - Untamed

Class - Flying Stunner

Size - Thunderbirds are incredibly small, especially for the extreme amount of destruction they create. They are each only about the size of a dove, but when they are attacking, the huge and sudden flash of light fills the entire area.

Lifespan - Thunderbirds were never noticed until recently in the Splinterlands, around the same time that the Untamed Prophecies were discovered. Khymians have no good reason to believe that these birds are blessed with some kind of enchanted long life, but it is still peculiar that dead Thunderbirds are never found anywhere in the Splinter while other dead birds have been on the rise.

Habitat - The skies of Khymeria are the chosen domain of the Thunderbirds, but they are not from there originally. They have flown through chaos and cloud in the great migration to the SPLINTERLANDS from a faraway place called Spurgia. In Khymeria, like their home, the winds are light and with the exception of the snowy north, the climate of the Life Splinter is gentle and temperate. Thunderbirds keep their nests in the caves of the vertical cliffs of the Tower Mountains.

Weapon - Thunderbirds have no sharp talons or strong beaks. Their attack power comes only from the magnificent electrical energy with which they are infused. It only takes moments for the attack to charge, and there are very few monsters in the Splinterlands quick enough to run from it. When an enemy is struck by this lightning attack, (if they are still standing) they are almost always left completely disoriented for a short time.

Diet - Thunderbirds probably eat various nuts, seeds and insects from the ground, like any bird. They can often be seen gathering for meals around piles of rotting wood, where they are presumably feasting on the worms.

Allies - Thunderbirds are strangers in the Splinterlands who still stay safely away from those they do not know. They can be summoned by Khymians to essence combat, but when met in the wild they are extremely skittish. The only people in Khymeria to whom the Thunderbirds can relate are the stormcasters, the strange group of weather mages who live in the outskirts of Shimmer. Sometimes when the stormcasters are performing their rituals atop the tower, Thunderbirds come to behold the ceremony.

Enemies - The white Unicorns of Khymeria have hated the Thunderbirds since the very first day of their arrival in the Splinterlands. Whenever a Unicorn spots one, it takes off after it in a fury, chasing the poor bird as far as it can. The Thunderbirds have never even tried to attack a Unicorn unless compelled to do so in summoners’ combat. The attack of the Unicorn is powered by a tiny electrical boost. It doesn’t do much, but it looks like a mini version of the Thunderbird power. This seems to make the Unicorns mad with jealousy, hence the hatred.

Pastimes - Thunderbirds just want to be left alone in the mountains of Khymeria. They are willing to accept that they must battle when summoned. They keep a safe distance from everyone else, but if approached in the wild, the destruction that ensues is out of their control. Sometimes when they know they are completely alone, Thunderbirds sing beautifully to themselves.

The True Story of Splinterlands

Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were constantly throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.

How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game,  they must also abandon their in-game treasures.

Not anymore. In the last couple years, Play-to-Earn has rushed to the scene. Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.

In 2021, Splinterlands has more exciting things in store than ever before, including leaps and bounds of growth in cooperative guild play, boss fights, a massive Land Expansion and more! Come join our incredible community and experience the power of P2E for yourself! Tell them Splinterbard sent you!

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