Splinterlands Epic Card Profile - Coral Wraith

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The people of ?ZM?RE saith

If deep in the ocean you bathe,

Then just be aware

That your soul’s up for snare,

By the dreaded and dark Coral Wraith.

Coral Wraith

 

 

Splinter - ?ZM?RE

Set - Untamed

Class - Epic Deep Sea Sorcerer

Size - At a glance, a Coral Wraith appears much larger than they actually are. This is because of the heavy, waterlogged cloaks that spread around them. Within the floating layers of fabric, the Wraith is usually a gaunt and skeletal form. Coral Wraiths are known for completely neglecting the wellbeing of their bodies, but in their lives they have little need for strength or speed. They rely heavily on Magic attacks and keeping distance from their victims.

Lifespan - Wraiths are born from a massive patch of enchanted coral way down into the depths of the Dark Water through some mysterious magical reaction. It is there in the Dark Water that they remain for their entire lives, except of course when summoned to combat. A Coral Wraith dies when the coral that makes up its body is no longer strong enough to hold the Wraith together, at which point the pieces of Wraith are absorbed back into the coral beds from whence they came.

Habitat - The large patch of deep water that sits in the center of the Inner Ocean of ?ZM?RE is a frightening area around which many sailors steer. The underwater Mertroplois of Poseidar offers some protection against the terrors of the Dark Water, but everyone in the Water Splinter knows to simply avoid deep dives into it. The Dark Water is where nearly all the most terrifying monsters in ?ZM?RE dwell; the Coral Wraiths are just one of these terrors.

Weapon - Coral Wraiths do not carry any weapons in the classic sense. Their weapons are darkness, fear and camouflage. These weapons rarely miss, and the Coral Wraiths have the patience necessary to wait for the exact right moment to strike.

Diet - Coral Wraiths consume their food similarly to natural coral. Algae grows throughout the Wraith’s body, and when activated by even a slight amount of sunlight, the algae converts to sugar and gives the Wraith energy. It is theorized by ?ZM?RE scientists that the coral of the Dark Water actually evolved to create these nightmarish creatures to avoid starvation. Coral Wraiths swim at least once each day near to the surface, where they can charge themselves on sunlight from the shallows.

Allies - Because both races live at a similar depth in the Dark Water, Coral Wraiths have learned to get along with the Medusa. Medusa are rarely willing to ally themselves with anyone, but for some reason they are unable to turn the Coral Wraiths to stone as they can with Merfolk. Because of this, they have decided to be friends (or at least avoid killing one another).

Enemies - Like most of the monsters that live beneath Poseidar in the Dark Water, Coral Wraiths despise Merfolk. The Merfolk have created an underwater city and played nice with the Uman above the surface, bringing untold luxuries to their way of life. Meanwhile below Poseidar, the twisted monsters of the deep and dark (like the Wraiths) brood quietly and grow in hatred of the fortunate Merfolk.

Pastimes - Coral Wraiths pay little attention to their surroundings when they are adrift. They always enjoy the simple act of floatation which gives them a weightless and powerful feeling not unlike the rush they get from destroying their enemies in battle with underwater Magic attacks.

The True Story of Splinterlands

Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were constantly throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.

How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game,  they must also abandon their in-game treasures.

Not anymore. In the last couple years, Play-to-Earn has rushed to the scene. Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.

In 2021, SPLINTERLANDS has more exciting things in store than ever before, including leaps and bounds of growth in cooperative guild play, boss fights, a massive Land Expansion and more! Come join our incredible community and experience the power of P2E for yourself! Tell them Splinterbard sent you!

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