Splinterlands Epic Card Profile - Naga Warrior

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Water Naga win the day

In water or in air,

They'll take your gasping breath away,

Since they have breath to spare.

 

Naga Warrior

 

 

Splinter - ?ZM?RE

Class - Tank

Size - Naga of the water are small, especially compared to the Naga of the Burning Lands and Draykh-Nahka. The Naga of ?ZM?RE are however the only Naga that are entirely amphibious. They can breathe just as easily underwater as above. In addition to their reptilian lung, these Naga have gills that allow them to breathe in water with ease. The average water Naga is about two-thirds the size of a Human man.

Lifespan - Because of the extreme pressure on their small bodies by swimming so deeply, the Naga of the water never live past forty years, and most have been killed (or eaten) by something well before then. They live quick and dangerous lives, which is why their warriors attack with such brutal disregard for their own safety and well-being.

Habitat - Since Water Naga create simple homes out of already-existing structures (caves, shipwrecks), they can live anywhere they like in the wide oceans. The civilized population of Water Naga lives in the underwater metropolis of Poseidar, but the city Naga are only a small portion of all the Naga in the Splinterlands. They are merely the ones who have learned to play nice with others. Since Water Naga can swim at tremendous depths, they are able to freely come and go from ?ZM?RE through the deep Core Water Channels. They can also breathe above water if they choose, but since the smell of air nauseates them, the Naga stay beneath the waves most of the time.

Weapon - Perhaps the most fabled weapon in all the Splinterlands, Naga daggers are as deadly as they are beautiful. Each weapon is crafted through delicate manipulation of ore and slowly imbued over time with the will of its maker. Naga weapon makers actually boast that their blades are as “alive as the lives they take.” Swords crafted by the Naga take many years to complete and are thus exceedingly rare, being reserved for the most revered warriors among the Naga tribes.

Diet - Even the civilized Naga of Poseidar have eating habits that most people consider utterly repulsive. They only eat meat raw. In fact, most Water Naga prefer the creature to still be fully alive and wiggling during the first bite. For Naga, the hunt is intrinsically connected to the meal; if they have not given chase, they are not interested. In the hunt, they often take far longer than necessary to capture their prey, a practice that has somehow proven to make the meat tastier to Naga children.

Allies - It is rumored that a large group of Water Naga living outside Poseidar has allied itself with the Mer Dark, and that they are currently making plans to sack the city for Medusa, the Gorgon Queen. Still, this is only a rumor. Naga rarely ally themselves with anyone; it is still a wonder that they are able to coexist in relative peace with the Merfolk. They are difficult people for any outsider to understand.

Enemies - Although the Water Naga of ?ZM?RE manage to tolerate the Merfolk who share their underwater spaces, they still despise the air-breathing Umans. Very few Naga inhabit the shared city of Anenon, simply because Umans live there as well. The free-spirited Water Naga also tend to hate the Land Naga of Draykh-Nahka for their attempts to control the SPLINTERLANDS through the Dragons.

Pastimes - The water Naga are a playful people who generally avoid activities that they do not find enjoyable on some level. They tend to turn everyday events (such as the taunting and teasing of some helpless prey) into games that whole families can enjoy together.

The True Story of Splinterlands

Once upon a time your game purchase meant something. You could go to the store and purchase a game, after which you would simply own that game. You could play as often as you'd like, because it was your game. As the game companies were one by one swallowed up by larger and larger game companies, a terrible thing happened to the gaming world. While the games themselves were always making improvements, the players were always throwing more and more of their hard-earned money into a corporate black hole from which they reaped no rewards.

How did the corporations convince the players to pay this money? Loot. They showered the players with in-game riches designed to create a sense of accomplishment, but with no real value. Not only are these in-game "assets" entirely subject to the whims of corporate overlords who rarely (if ever) have the player's interests at heart, but they never really belong to the player at all. They belong exclusively to the game for which they were created. If a player wants to quit playing the game,  they must also abandon their in-game treasures.

Blockchains are giving power and ownership back to the players, and it's about time. In this incredible and rapidly expanding world of technology it seems like such an outdated argument to be making, but the players (not the company) should own their gaming rewards. Blockchain, non-fungible tokens and games like Splinterlands are now making that possible.

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