Splinterlands - Battle Mage Secrets: Target Practice, Blast works great!

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Good morning everyone, welcome back to my SPLINTERLANDS blog! The weather is still bad so I'm in a good spot behind my computer making another post for this week!

The Battle Mage Secrets challenges requires us to write about a specific ruleset every week, so it's really for active Splinterlands players, I'm a daily player myself so that won't be a problem. One day I play more than the other because of real life commitments of course, and sometimes the battles are just so hard so I stop playing sometimes for that reason too, to try again next day.

To find out how you can participate in the challenge yourself, you can find the splinterlands post here.

This weeks challenge is about the Target Practice ruleset, in which every ranged and magic card gets the snipe ability, targeting the first non-melee card it on the enemy line-up, with this ruleset some abilities are really helpful:

  • Martyr (put this on position 2)
  • Blast, because this will land in the middle of the enemy team most of the times, depending on the enemy line-up of course, doing adjacent damage to two surrounding cards.

This weeks battle I want to share is a 36 mana Target Practice / Aim True Wild League battle, with only the Water and Life splinter available to be chosen, I decided to go water and make a well balanced team with good offensive cards while protecting myself against enemy sniper fire, but with these two splinters available, it really can go two different ways, magic or ranged damage... and with the Aim True ruleset, cards like Pelacor Arbalest can do massive damage, but like with every set-up you make, you need to make choices and I decided to protect against magic while doing good damage myself.

First look at the battlefield:

Alric with a magic team! I don't own this one, and I'm still thinking too much in Modern cards sometimes, so I wasn't expecting this to be honest, my guess was good though with making a anti magic team.

My Line-Up:

  • : Kelya Frendul - reason: Less effective with aim true giving me +1 speed but it's the only max silver level summoner I own for water.
  • First position: Coastal Sentry - reason: With target practice, this card won't take the full load so it's a good tank doing massive damage.
  • Second position: Venari Marksrat - reason: this one will die first, boosting the surrounding cards with it's martyr ability.
  • Third position: Djinn Oshannus - reason: This is definitely a carry card, a must have, he will take all the sniper damage, with it's void and high HP he is great for this job, would be even better if it wasn't the aim true ruleset with high speed and phase.
  • Fourth position: Riverboat Captain - reason: It's blast damage will land in the middle of the enemy team.
  • Fifth position: Spirit Hoarder - reason: Healing Djinn Oshannus, sometimes it's dispel ability is nice too.
  • Sixth position: Pirate Captain - reason: Low mana, blast.

The Battle:

 My martyr got killed as planned boosting my first two cards, Coastal Sentry will kill Oshannus next round, this is going to be an easy fight.

 Not much happened on my side but two kills on the other team, this won't take long ??

 Almost over, Oshannus will make the final kill next turn.

You can watch the battle unfold for yourself here.

It's over! I just did this battle this morning, Modern League is still pretty hard to play in, and while Wild earnings are much lower, it's more fun not loosing 60% of the matches.

Thank you for reading!!!

If you haven't made an account already, please consider using my referral link to sign up, I'll happily send the amount I get for your signup back to you in DEC or SPS to help you start.

Have a great day!

Sources: For my thumbnail I used a background from @golemoverlord, when you're not playing this game as a splinterlands player, you're missing out!

I made a post with more info about Golem Overlord here.

Regulation and Society adoption


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